Planetrism: Procedural Planets in UE4
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We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/

by ZHENG ZENG
6 hours ago

NICE!!!

This is a fan project, like the Lord Inquisitor was. GW has absolutely nothing to do with it!

Planetrism: Procedural Planets in UE4
21 February, 2017
News
Have a look at the awesome VR game, which features virtual planets generated with the help of Substance Designer.

A couple of weeks ago, we’ve published a great article by Kimmo Kaunela, where he talked about the way he created a bunch of procedural planets with Substance Designer. Today we have a chance to check out some of those amazing planets in the final game – Planetrism.

Planetrism is a VR-game about colonisation of alien planets. It’s a complex title with RPG elements and a big story with different characters, history and locations. The developers are also considering adding multiplayer here. For now they are happy with single-player.

The project is created with the help of Unreal Engine (4.15). It is developed for hi-end VR platforms Vive & Rift. The funny thing is, that the whole game had only two members. Kimmo does all the visuals, and it all looks absolutely stunning.

Planetrism is optimized for virtual reality, so it is essential to have a solid 90 FPS. For this reason, lighting is pre-baked. Everything is textured 100% with Substance Designer. Planets are also fully procedural and tilable.

The game is far from the final release but you can check out some amazing screenshots below.

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