PlatinumGames and Microsoft Use IKinema for Scalebound
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by Marc Che
12 hours ago

Long life to Embark studio and its fabulous procedural artists dream team !

truly excellent and inspiring to read. Would have loved to read some on the texturing since that is top-notch.

great environment with a lovely serene sense. Thanks for the write-up!

PlatinumGames and Microsoft Use IKinema for Scalebound
19 August, 2015

IKinema, a leader in real-time inverse Kinematics announced that PlatinumGames‘ title Scalebound, is the first game to benefit from a master license agreement between IKinema and Microsoft.

The master license agreement includes other studios within Microsofts groups. Already a second studio has been added to the arrangement and there are to be more expected in the near future.

IKinema’s RunTime true, full-body IK technology gives high-caliber realism and fluidity to the animation during the game play. Scalebound is a game that is full of scary creatures and humongous dragons. It will be integrated with Epic Game’s Unreal Engine 4.

IKinema’s animation tools are helping us bring the dragons and creatures of Scalebound to life. The tools integration with Unreal Engine 4 has allowed us to quickly bring a heightened sense of reality to the epic battles in the game

Jean Pierre Kellams, Creative Producer, Platinum Games


IKinema’s founder and CEO Alexandre Pechev was quoted saying that the company’s ability is in bringing procedural animation to games by assisting in the adaptation of assets in-game while maintaining the trueness of the original assets created by the artist.

RunTime also allows studios to precedurally and freely animate characters in the game, which allows for a more natural and realistic movement of the creatures. The same code can be used for mobile and AAA titles by developers for the technology.

Some notable companies that use IKinema RunTime: Microsoft, PlatinumGames, Framestore, The Foundry, Vicon, Arkane Studios, Square Enix, Valve, intel, Technicolor, and more.

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