PlayCanvas 1.0 Released
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Latest comments
by Lincoln Hughes
1 hours ago

Hmmm, i'm assuming that you're talking about the base of the plant moving as much as the top? If so, not really unless you wanted to make your own custom shader to control only the top vertices in the mesh. Right now, inside of the foliage shader, it's a super basic grass wind node that comes with the base version of Unreal... Let me know if you find a solution for this :)

by Tudor Whiteley
4 hours ago

Hi Lincoln, Thanks for this. I found it incredibly informative. Could I ask you a question about your wind + plant movement? Is there any way to stop it looking like the plants are rooted in moving water. I find it horribly distracting and pulls me out of my suspension of disbelief. Cheers, Tudor

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12 hours ago

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PlayCanvas 1.0 Released
26 April, 2018
News

Have you heard about a WebGL game engine called PlayCanvas? It’s a project that is divided into two parts: an MIT licensed open source engine, and a commercial browser-based publishing platform. The engine has been in beta for a while, but the developers have finally decided to present version 1.0.

First of all, it lets you use javascript to create 2D or 3D experiences that are said to be compatible with most modern browsers and devices. The team also states that the toolkit features a very small engine footprint optimized for high performance, even when it comes to older mobile devices. PlayCanvas is javascript-based, and you can use standard browser development tools to debug and profile applications  

Features:

Mobile Browser Support

The PlayCanvas Engine gives an incredible performance, even on devices such as the iPhone 4S.

Fast Load Times

PlayCanvas ensures a fast loading time by using multiple features such as script concatenation, minification, deferred loading of non-essential assets and more.

Built for Teams

PlayCanvas has many team features such as being able to chat with your teammates directly from within the Editor.

Open Source

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