Polybrush 1.1 Update
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Great job and very inspiring! Thanks for sharing.

Frankly I do not understand why we talk about the past of this CEO. As a player I do not care about what he did or not until his games are good. As an Environmental Artist instead I see a game with a shaky graphics. It is completely without personality, emotion and involvement. It can hardly be considered acceptable especially for the 2019 platforms (which I understand will be the target of this game). Well, this is probably an indie group, with no experience facing a first game in the real market. And that's fine. Do the best you can that even if you fail, you will learn and do better. From a technical point of view the method you are using is very old. It can work but not as you are doing it. I bet you're using Unity, it's easy to see that since I see assets from their asset store. Break your landscapes more, they are too monotonous and contact real 3D artists and level designers. One last thing, the last screenshot is worse than all the previous ones. The lights are wrong and everything screams disaster. Avoid similar disasters in the future.

But are they real or is it a mockery? or a scam? Truly horrible flat graphics and lacking a real sense of aesthetics. Ui devoid of consistency and usability. Do they really have a graphic art department? Imho in 2018 using such tricks so massively denotes profound technical incompetence.

Polybrush 1.1 Update
26 August, 2016
News

Free V1.1 of Polybrush has been released with colors export, Sketchfab uploading and proper updates checker. 

Features:

  • Vextex color export to texture.
  • Updates check
  • Display last Polybrush news in viewport
  • Handy radius slider using Right Mouse Button (or [,])
  • One-click models upload to Sketchfab

Bug fix:

  • Workplane rotation was disabled, when align angle is 0
  • FPS limiter added

The developer also states that he is working on figuring out whether there will be a lifetime license, which now depends on the stability of sales.

Source: Polybrush

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