Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model
To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.
Polybrush is a new 3D editor created for artists. The main thing here is the approach to the creation of 3D models as a drawing. Artists can just draw the model strokes, which are hanging in space. 3D brushes may have any form and even be composed of several objects. The way they change trajectory, deformation and color depends on the tablet’s pen pressure. Artists can select several parameters and use objects inside brush to create a huge library of brushes. More than a hundred brushes are already available in Polybrush full edition.
There are also brushes for sculpting, voxel tools and some quite unusual tools for every task. Concepts and models, created in Polybrush, and even brushes stored in .OBJ files are supported by most 3D editors. The software was written by Arseniy Korablev in two and a half years.
You can download installer or portable version as an archive.
The developer calls his software a three-dimensional Photoshop.