This is a good blog,it teach me manu things.Thank for your share! visit us http://al3ab-banat01.blogspot.com
Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Polybrush is a new 3D editor created for artists. The main thing here is the approach to the creation of 3D models as a drawing. Artists can just draw the model strokes, which are hanging in space. 3D brushes may have any form and even be composed of several objects. The way they change trajectory, deformation and color depends on the tablet’s pen pressure. Artists can select several parameters and use objects inside brush to create a huge library of brushes. More than a hundred brushes are already available in Polybrush full edition.
There are also brushes for sculpting, voxel tools and some quite unusual tools for every task. Concepts and models, created in Polybrush, and even brushes stored in .OBJ files are supported by most 3D editors. The software was written by Arseniy Korablev in two and a half years.
You can download installer or portable version as an archive.
The developer calls his software a three-dimensional Photoshop.