Polygonflow is Looking for an Environment Artist

The company providing tools for 3D artists is hiring.

Polygonflow is looking for a 3D Environment Artist to make tutorials in Unreal Engine and Maya. The artist's goal will be to show other artists "how they can leverage GraphN in UE/Maya to make 3D art faster than ever".

What the candidate needs to show:

  • A portfolio showcasing solid Maya & UE4/5 knowledge.
  • A portfolio showcasing stunning 3D environments in Unreal Engine.
  • Good understanding of node-based workflows like Substance Designer.
  • One or multiple videos showcasing your ability to make tutorials.

What Polygonflow offers:

  • 5K-8K USD monthly salary range.
  • Zero overtime work policy.
  • Paid sick/vacation leaves for contractors.
  • Stock options after 6 months in the company.

Who Polygonflow is:

  • The company's mission is to help artists get home by dinner time.
  • Polygonflow is a 14 people team with decades of experience in the computer graphics industry.
  • Polygonflow is creating GraphN, a node-based software that helps artists automate their workflow.
  • GraphN has a library of ready-made tools with deep integrations in UE and Maya.

NOTE: Applications without portfolios/demo reels will be ignored!

Polygonflow is a company providing 3D artists with tools to create what they need. Moreover, the company's goal is to give artists "a visual coding interface that allows them to create the tools they want, with zero coding knowledge required". Now, Polygonflow is working on GraphN – a tool to create tools without knowing how to code.

If you'd like to join Polygonflow, message Adnan Chaumette: founder@polygonflow.io. To find more information about the company, visit their website. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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