Portal Designer Kim Swift Joins EA to Work on Star Wars
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by Charlotte Delannoy
4 hours ago

Thanks a lot ! Did you give some masterclass of something ?

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

by Gary Sanchez
7 hours ago

I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg

Portal Designer Kim Swift Joins EA to Work on Star Wars
20 January, 2017
Assassin’s Creed executive producer Jade Raymond has found a new design director for EA studio Motive. Former Portal lead designer Kim Swift has joined the team to work on the still unrevealed Star Wars game that is said to be directed by Uncharted creator Amy Hennig.

Swift and Raymond will be working together with Visceral Games (another EA studio behind games like Dead Space and Battlefield: Hardline) to create new beautiful worlds for the upcoming Star Wars experience. 

We’ve devoted much of the past year at Motive to building a team of amazingly talented people to work on our new IP and Star Wars projects. I could not be more excited to welcome an all-star like Kim, who shares our enthusiasm for building exceptional games.

Jade Raymond

Swift has also contributed her work to Left 4 Dead 1 & 2, Quantum Conundrum, and Soul Fjord.

A little is known about the game in development: it will probably be out in 2018, feature multiple protagonists and it will also follow the the style of Uncharted.


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