Portal Designer Kim Swift Joins EA to Work on Star Wars
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Great job and very inspiring! Thanks for sharing.

Frankly I do not understand why we talk about the past of this CEO. As a player I do not care about what he did or not until his games are good. As an Environmental Artist instead I see a game with a shaky graphics. It is completely without personality, emotion and involvement. It can hardly be considered acceptable especially for the 2019 platforms (which I understand will be the target of this game). Well, this is probably an indie group, with no experience facing a first game in the real market. And that's fine. Do the best you can that even if you fail, you will learn and do better. From a technical point of view the method you are using is very old. It can work but not as you are doing it. I bet you're using Unity, it's easy to see that since I see assets from their asset store. Break your landscapes more, they are too monotonous and contact real 3D artists and level designers. One last thing, the last screenshot is worse than all the previous ones. The lights are wrong and everything screams disaster. Avoid similar disasters in the future.

But are they real or is it a mockery? or a scam? Truly horrible flat graphics and lacking a real sense of aesthetics. Ui devoid of consistency and usability. Do they really have a graphic art department? Imho in 2018 using such tricks so massively denotes profound technical incompetence.

Portal Designer Kim Swift Joins EA to Work on Star Wars
20 January, 2017
News
Assassin’s Creed executive producer Jade Raymond has found a new design director for EA studio Motive. Former Portal lead designer Kim Swift has joined the team to work on the still unrevealed Star Wars game that is said to be directed by Uncharted creator Amy Hennig.

Swift and Raymond will be working together with Visceral Games (another EA studio behind games like Dead Space and Battlefield: Hardline) to create new beautiful worlds for the upcoming Star Wars experience. 

We’ve devoted much of the past year at Motive to building a team of amazingly talented people to work on our new IP and Star Wars projects. I could not be more excited to welcome an all-star like Kim, who shares our enthusiasm for building exceptional games.

Jade Raymond

Swift has also contributed her work to Left 4 Dead 1 & 2, Quantum Conundrum, and Soul Fjord.

A little is known about the game in development: it will probably be out in 2018, feature multiple protagonists and it will also follow the the style of Uncharted.

Source: EUROGAMER

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