Michelle Kim shared the details behind the project Worker’s Room: recreating a vintage 1931 Royal typewriter, working out the right composition, enhancing the render, and more.
3D Graphic Designer Hary G discussed his approach to photorealistic environments: texturing, render setup, post-processing, and advice for novice artists.
Corentin Clays shared some details behind the production of his environment Hornwall Castle in Unity based on the concept by Santa Norvaisaite.
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Blitter Discusses Creating Those Photoreal Renders in BlenderWell... My render ~ 5 seconds and some compositioning. Includes asymme...·
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