Articles
1930s Worker’s Room: Set Dressing, Composition and Post-Processing
Michelle Kim shared the details behind the project Worker’s Room: recreating a vintage 1931 Royal typewriter, working out the right composition, enhancing the render, and more.
Author
Michelle Kim
Published on
Feb 18, 2021
Working on Photorealistic Interior Renders in Octane
3D Graphic Designer Hary G discussed his approach to photorealistic environments: texturing, render setup, post-processing, and advice for novice artists.
Author
Hary G
Published on
Jan 27, 2021
Hornwall Castle: Working on Environment Shaders and Ambiance
Corentin Clays shared some details behind the production of his environment Hornwall Castle in Unity based on the concept by Santa Norvaisaite.
Author
Clays Corentin
Published on
Feb 12, 2020