Prepare for the Next Phase of Beyond Human Challenge
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by JJJ
less than a minute ago

Those animations look amazing!! Great job!

Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

Prepare for the Next Phase of Beyond Human Challenge
18 July, 2017

The production phase of the ArtStation’s Beyond Human Challenge is almost here. With the brief being posted and submissions officially open next week, you can register now as a challenger to get announcements and be part of the fun. The second phase will give you the chance to develop your own concept or choose another artist’s concept from Phase 1.

Art by Josh Van Zuylen. Check out our interview.

Remember that ArtStation Community Challenges are open to artists of all levels and are meant to be a personal learning experience more than anything else. This time, we’ve added more hosts to the categories so that participants will get more feedback by pros on their submissions. If you were looking for an excuse for a new portfolio piece, this is it!

Browse concepts from Phase 1 to see you have any favourites you’d like to work on.


Pre-register for Phase 2 now:

Game Character Art (real-time)
Film/VFX Character Art (rendered)
Film/VFX Matte Painting
Game Environment/Level Art

Source: ArtStation

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