Preparing Game Assets with InstaLOD
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by Jeff
2 hours ago

I just based my landscape material on this. I just wish I could exactly figure out what is going on with normals, ao and displacement here.

by Christopher Buller
4 hours ago

That was extremely helpful! Thank you!

Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...

Preparing Game Assets with InstaLOD
23 October, 2017

Michael Pavlovich has shared a set of videos that shows a way of using InstaLOD to create quick, precise, shippable game assets from various high-resolution sources. The guides will help you get your assets into game engines as fast as possible with good topology, UV’s, maps, smoothing groups. Don’t want to spend days on that stuff? Here’s all you need to know about InstaLOD. 

Here are the guides:

Make sure to check out other guides by Michael here

Source: YouTube

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1 Comment on "Preparing Game Assets with InstaLOD"

Arty McLabin
Arty McLabin

too bad instaLOD costs 24k$/year