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VUE without competition
Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.
Preparing Game Assets with InstaLOD
23 October, 2017
Michael Pavlovich has shared a set of videos that shows a way of using InstaLOD to create quick, precise, shippable game assets from various high-resolution sources. The guides will help you get your assets into game engines as fast as possible with good topology, UV’s, maps, smoothing groups. Don’t want to spend days on that stuff? Here’s all you need to know about InstaLOD.
Here are the guides:
Make sure to check out other guides by Michael here.