your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?
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Michael Pavlovich has shared a set of videos that shows a way of using InstaLOD to create quick, precise, shippable game assets from various high-resolution sources. The guides will help you get your assets into game engines as fast as possible with good topology, UV’s, maps, smoothing groups. Don’t want to spend days on that stuff? Here’s all you need to know about InstaLOD.
Here are the guides:
Make sure to check out other guides by Michael here.