Fabian Seager broke down his procedural Ornate Pattern material, talked about presentation in Marmoset Toolbag, and shared his way of learning Substance Designer.
Denis Zadoeny did a breakdown of his personal project Revolver Redeemer: modeling, UVs, realistic textures, and presentation in Marmoset Toolbag.
Bjørnar Aarset shared the production details of his Troll character and gave some general advice to the character artists.
Houdini Crowds – a set of tools by SideFX that works out-of-the-box for creating, animating and simulating characters at scale.
Enrico Tammekänd shared his personal take on Substance Designer and Substance Source, talked about his experiments, coloring, presentation, and gave some tips.
During CEDEC 2016 Capcom did a presentation about it’s most recent ‘RE Engine’ and discussed how this tech helps to use photogrammetry in its recent FPS Resident Evil game.
Power Overload: Creating a Sci-Fi Environment in UE4One of the best articles on this topic on 80.lv
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