Presentations from Houdini's End User Event
Events
Subscribe:  iCal  |  Google Calendar
NY 11222 US   18, Jun — 21, Jun
Utrecht NL   29, Jun — 30, Jun
Brighton GB   10, Jul — 13, Jul
Brighton GB   10, Jul — 13, Jul
Cambridge GB   13, Jul — 17, Jul
Latest comments
by Utsav singh
8 hours ago

your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?

by Brad Johnson
8 hours ago

I love the way you write this information because it helps a lot along with I shared this information with my friend and kept sharing such useful information for the further gain targeted audience to improve your bounce rate. Fantastic way to clean unwanted files from your mobile using cleaning master you can also search by "ITL Phone Cleaner- Antivirus & Speed Booster" name. https://play.google.com/store/apps/details?id=com.falcon.clean.phone.master.junk.cleaner.battery.booster

by product key
9 hours ago

Thanks for the information your article brings. I see the novelty of your writing, I will share it for everyone to read together. I look forward to reading many articles from you. windows 10 pro product key

Presentations from Houdini's End User Event
20 July, 2017
News

SideFX has shared 4 recordings of the Houdini presentations from this year’s End User Event. The video cover a wide range of topics: building production oriented assets, rebuilding realtime VFX workflows, algorithmic design and rigging. 

Art by Arkadiusz Rekita

It was wonderful to see such great audiences at EUE 2017. The enthusiasm for Houdini grows every year especially with such a great lineup of industry presenters. Below you can find recordings of those presentations where permissions were available. Thanks to everyone who attended this year. We look forward to seeing you again in 2018!

SideFX

Entagma – Algorithmic Design in Houdini

Moritz Schwind from Entagma provides his insights on designing in Houdini using algorithms, using the beautifully intricate design of a snowflake (snow crystal) as a key example.

Simon Fiedler – Building Production Oriented Assets in Houdini

Simon Fiedler is a freelance 3D Artist based in Mainz, Germany. In his discussion he will share a wide variety of tips and tricks using examples that include a procedurally-generated feather system and a tendril system.

Andreas Glad – Assets That Care: Why I’m Rebuilding all my Realtime VFX Workflows in Houdini

Andreas Glad is a VFX Artist with a specialization in the games industry. In this session, he will share with you some of his valuable insights on how to optimize your realtime VFX workflow.

Michael Goldfarb – Rigging in Houdini 16

SideFX’s own Michael Goldfarb takes you through all the latest and greatest rigging and animation features that are included in Houdini 16.

Source: SideFX

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz
Related articles