Presentations from Houdini's End User Event
Events
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Los Angeles US   27, Sep — 1, Oct
Moscow RU   4, Oct — 8, Oct
Prague CZ   5, Oct — 7, Oct
São Paulo BR   10, Oct — 15, Oct
Latest comments
by vijaykhatri96@gmail.com
3 hours ago

Great! If a beginner wants to learn Houdini then they needs to click here: https://hackr.io/tutorials/learn-houdini

why Hellblade didn't come on ps4 yet ?

by daria
4 hours ago

Thank you for noticing, alfred, we've swapped them

Presentations from Houdini's End User Event
20 July, 2017
News

SideFX has shared 4 recordings of the Houdini presentations from this year’s End User Event. The video cover a wide range of topics: building production oriented assets, rebuilding realtime VFX workflows, algorithmic design and rigging. 

Art by Arkadiusz Rekita

It was wonderful to see such great audiences at EUE 2017. The enthusiasm for Houdini grows every year especially with such a great lineup of industry presenters. Below you can find recordings of those presentations where permissions were available. Thanks to everyone who attended this year. We look forward to seeing you again in 2018!

SideFX

Entagma – Algorithmic Design in Houdini

Moritz Schwind from Entagma provides his insights on designing in Houdini using algorithms, using the beautifully intricate design of a snowflake (snow crystal) as a key example.

Simon Fiedler – Building Production Oriented Assets in Houdini

Simon Fiedler is a freelance 3D Artist based in Mainz, Germany. In his discussion he will share a wide variety of tips and tricks using examples that include a procedurally-generated feather system and a tendril system.

Andreas Glad – Assets That Care: Why I’m Rebuilding all my Realtime VFX Workflows in Houdini

Andreas Glad is a VFX Artist with a specialization in the games industry. In this session, he will share with you some of his valuable insights on how to optimize your realtime VFX workflow.

Michael Goldfarb – Rigging in Houdini 16

SideFX’s own Michael Goldfarb takes you through all the latest and greatest rigging and animation features that are included in Houdini 16.

Source: SideFX

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