Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
SideFX has shared 4 recordings of the Houdini presentations from this year’s End User Event. The video cover a wide range of topics: building production oriented assets, rebuilding realtime VFX workflows, algorithmic design and rigging.
Art by Arkadiusz Rekita
It was wonderful to see such great audiences at EUE 2017. The enthusiasm for Houdini grows every year especially with such a great lineup of industry presenters. Below you can find recordings of those presentations where permissions were available. Thanks to everyone who attended this year. We look forward to seeing you again in 2018!
Entagma – Algorithmic Design in Houdini
Moritz Schwind from Entagma provides his insights on designing in Houdini using algorithms, using the beautifully intricate design of a snowflake (snow crystal) as a key example.
Simon Fiedler – Building Production Oriented Assets in Houdini
Simon Fiedler is a freelance 3D Artist based in Mainz, Germany. In his discussion he will share a wide variety of tips and tricks using examples that include a procedurally-generated feather system and a tendril system.
Andreas Glad – Assets That Care: Why I’m Rebuilding all my Realtime VFX Workflows in Houdini
Andreas Glad is a VFX Artist with a specialization in the games industry. In this session, he will share with you some of his valuable insights on how to optimize your realtime VFX workflow.
Michael Goldfarb – Rigging in Houdini 16
SideFX’s own Michael Goldfarb takes you through all the latest and greatest rigging and animation features that are included in Houdini 16.