ShadeIt will allow to directly create Materials in Maya in one click, then edit it quickly. You won’t need UVs and there’s a library of shaders to help you get started. The tool will let you change parameters to get variation — you can even add high-quality scratches.
Again, it works without UVs and with infinite resolution texture. You can join the artist’s Discord to learn more.
The artist noted that there is still a lot of work, so we’ll have to wait. In the meantime, discuss the idea in the comments.