The money will lay the foundation for the company's three unannounced game studios.
ProbablyMonsters, a company that strives to build and sustain ambitious long-lasting studios and make exceptional games, has raised $200 million. The company believes that the working environment's greatness correlates with the game the studio produces and that’s why their goal is to provide a positive and well-resourced environment with strong compatible cultural ties for their teams.
ProbablyMonsters' CEO and Founder Harold Ryan, the man behind such titles as Halo, Destiny, Age of Empires, and MechWarrior, claimed that the money will benefit the company’s three announced game studios while opening the door for future teams and intellectual properties in more genres. ProbablyMonsters will also use the funds to enhance benefits to its employees, expand its long-term resources, and accelerate its business growth and developer recruitment.
“We’re proud and humbled by this raise, and it speaks to the vision and success we’re poised to accomplish here as a new kind of game company,” Ryan told GamesBeat. “The key thing is that it secures our future and allows us to invest in our people to an even greater degree. We have the resources to do even more to provide our teams at ProbablyMonsters with stable, sustainable, and long-term game development careers. That’s why I created ProbablyMonsters. I want people to have meaningful and long-lasting careers here, where they can bring their authentic selves and thrive while making great games.”