Procedural Damaged Metals by Michael Bitsakis: Part III
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Latest comments
by Tudor Whiteley
2 hours ago

Hi Lincoln, Thanks for this. I found it incredibly informative. Could I ask you a question about your wind + plant movement? Is there any way to stop it looking like the plants are rooted in moving water. I find it horribly distracting and pulls me out of my suspension of disbelief. Cheers, Tudor

by Assignment help
10 hours ago

Our expert guides dependably work in a state of harmony with the necessities given to us, and this makes our task arrangement a perfect one. We provide best Online Assignment Help . Allassignmenthelp deals with all the contextual investigations and assignments relating to aces. https://www.allassignmenthelp.com/

by Matthieu CHOLLET
21 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

Procedural Damaged Metals by Michael Bitsakis: Part III
18 August, 2017
News

Michael Bitsakis released the third part of his set of procedural damaged metals on Gumroad. The pack features 48 seamless custom heavily damaged substances with infinite stages of damage, rust and corruption.

Installation:

File –> Install Extension and pick the package file .3dcpack

Terms of usage :

You can use the metals for a 3D model and sell it, but you are not allowed to:

  • Sell the materials.
  • Pack them with some software.

Unlimited Combinations:

  • 4 Texture Channels Each (100% PBR Texture ACCURATE)
  • Base Color
  • Normal
  • Metallic
  • Roughness

Compatible with / paint with 3D Coat and export / transfer to:

  • 3D Coat PBR (METAL smart materials)
  • Instant Light RealTime PBR Renderer
  • Substance Painter (NOT INCLUDED)
  • Toolbag 2 (Separate Pack , NOT INCLUDED)
  • Unity 5 PBR (Separate Pack, included textures can be used for standard material creation)
  • Zbrush (Separate Pack, included textures can be used for texturing)
  • Unreal PBR (Separate Pack, included textures can be used for PBR material creation)
  • Substance Designer for texture based nodes
  • (SBS and SBSAR NOT included)

Render Engines Compatibility:

  • Instant Light RealTime PBR Renderer
  • Mantra PBR Mantra IPR
  • Renderman
  • Arnold
  • Redshift
  • Vray
  • Indigo
  • Maxwell
  • Octane
  • Furryball
  • Thea
  • and any renderer that supports PBR and or gloss / specular workflow

Buy the pack for $4.99

Source: Gumroad

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