Procedural Damaged Metals by Michael Bitsakis: Part III
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Amazing work. I would really appriciate if you post a tutorial about that ornament. Thanks

by Yes
11 hours ago

Gabe is amazing and im happy to have him basicaly be the face of gaming. If you have something against him reply to this, i would love to discus

by Kai Marshall
1 days ago

Awesome! So proud of you!!! <3

Procedural Damaged Metals by Michael Bitsakis: Part III
18 August, 2017
News

Michael Bitsakis released the third part of his set of procedural damaged metals on Gumroad. The pack features 48 seamless custom heavily damaged substances with infinite stages of damage, rust and corruption.

Installation:

File –> Install Extension and pick the package file .3dcpack

Terms of usage :

You can use the metals for a 3D model and sell it, but you are not allowed to:

  • Sell the materials.
  • Pack them with some software.

Unlimited Combinations:

  • 4 Texture Channels Each (100% PBR Texture ACCURATE)
  • Base Color
  • Normal
  • Metallic
  • Roughness

Compatible with / paint with 3D Coat and export / transfer to:

  • 3D Coat PBR (METAL smart materials)
  • Instant Light RealTime PBR Renderer
  • Substance Painter (NOT INCLUDED)
  • Toolbag 2 (Separate Pack , NOT INCLUDED)
  • Unity 5 PBR (Separate Pack, included textures can be used for standard material creation)
  • Zbrush (Separate Pack, included textures can be used for texturing)
  • Unreal PBR (Separate Pack, included textures can be used for PBR material creation)
  • Substance Designer for texture based nodes
  • (SBS and SBSAR NOT included)

Render Engines Compatibility:

  • Instant Light RealTime PBR Renderer
  • Mantra PBR Mantra IPR
  • Renderman
  • Arnold
  • Redshift
  • Vray
  • Indigo
  • Maxwell
  • Octane
  • Furryball
  • Thea
  • and any renderer that supports PBR and or gloss / specular workflow

Buy the pack for $4.99

Source: Gumroad

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