Procedural Damaged Metals by Michael Bitsakis: Part III
Michael Bitsakis released the third part of his set of procedural damaged metals on Gumroad.
Michael Bitsakis released the third part of his set of procedural damaged metals on Gumroad. The pack features 48 seamless custom heavily damaged substances with infinite stages of damage, rust and corruption.
Installation:
File –> Install Extension and pick the package file .3dcpack
Terms of usage :
You can use the metals for a 3D model and sell it, but you are not allowed to:
Sell the materials.
Pack them with some software.
Unlimited Combinations:
4 Texture Channels Each (100% PBR Texture ACCURATE)
Base Color
Normal
Metallic
Roughness
Compatible with / paint with 3D Coat and export / transfer to:
3D Coat PBR (METAL smart materials)
Instant Light RealTime PBR Renderer
Substance Painter (NOT INCLUDED)
Toolbag 2 (Separate Pack , NOT INCLUDED)
Unity 5 PBR (Separate Pack, included textures can be used for standard material creation)
Zbrush (Separate Pack, included textures can be used for texturing)
Unreal PBR (Separate Pack, included textures can be used for PBR material creation)
Substance Designer for texture based nodes
(SBS and SBSAR NOT included)
Render Engines Compatibility:
Instant Light RealTime PBR Renderer
Mantra PBR Mantra IPR
Renderman
Arnold
Redshift
Vray
Indigo
Maxwell
Octane
Furryball
Thea
and any renderer that supports PBR and or gloss / specular workflow