hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)
Aleks Kirilenko has recently released a new pack (actually, there are two packs) of procedurally generated detail maps that can help you improve the look of organic surfaces. The set brings a number of modeled and sculpted elements assembled in Substance Designer for nice-looking results.
What’s inside? You’ll get detail maps the artist created by hand and assembled in Substance Designer for maximum customization ability. The artist decided to release two versions of the pack. The Complete edition features Substance Designer files you can use for reference or for creating different variations or different materials. Or use Substance Player to quickly generate variations of the maps. The pack also features premade “default” and “custom” textures for you to use use the detail maps immediately and blend and wrinkle maps to further define the fabric.
- All the 15 materials from Procedural Fabric Pack 01 stripped down to only the texture maps.
- “Default” and “custom” versions of Diffuse, Normal, Height, AO, ID maps in up to 2k resolution.
- All the 15 materials from Procedural Fabric Pack 01 plus the Blend Maps.
- .sbs archives for use in Substance Designer.
- .sbsar archives with exposed parameters for use in applications like Substance Painter, Substance Player or UE4.
- “Default” and “custom” versions of Diffuse, Normal, Height, AO, ID maps in up to 2k resolution for immediate use.
The complete bundle also features guides to using the maps. You can learn more and get the packs here.