Aleks Kirilenko has recently released a new pack of procedurally generated detail maps that can help you improve the look of organic surfaces.
What’s inside? You’ll get detail maps the artist created by hand and assembled in Substance Designer for maximum customization ability. The artist decided to release two versions of the pack. The Complete edition features Substance Designer files you can use for reference or for creating different variations or different materials. Or use Substance Player to quickly generate variations of the maps. The pack also features premade “default” and “custom” textures for you to use use the detail maps immediately and blend and wrinkle maps to further define the fabric.
The complete bundle also features guides to using the maps. You can learn more and get the packs here.