Procedural Forest in UE4 by Robert Berg
Subscribe:  iCal  |  Google Calendar
Kyiv UA   22, Sep — 23, Sep
Valletta MT   23, Sep — 29, Sep
24, Sep — 27, Sep
Tokyo JP   25, Sep — 27, Sep
San Diego US   27, Sep — 30, Sep
Latest comments

there is no need to create a vdb, but it works yes

by Laurent BIAL
1 days ago

Super taf! ;)

Ted Bundy's car? :D

Procedural Forest in UE4 by Robert Berg
20 August, 2019

Robert Berg, Environment Artist at Embark Studios, has shared his latest personal project — a procedural 1x1km forest.

The artist’s goal here was to try out some of the Unreal’s features: the Foliage Volumes, PoM, Contact Shadows and the new SSGI from v4.23.

The artist placed 100% of the assets using either the Procedural Foliage Volumes or Grass Layers. Berg used volumes to place all the larger assets, “even the rocks, and anything small enough not to require collision was placed using landscape Grass Layers.”

The goal here was to see if I could make a believable scene/world without placing anything manually. “I also.. may have exaggerated the GI quite a bit, because GI is cool! That is all.”

All the assets and textures were scanned by the artist in a forest close to where he lives and modeled in Blender 2.8. Berg thought it had a pretty unique look, so he wanted to capture the look and make it bigger.

You can learn more about the project here.

Camping and Outdoor Props VOL. 1 by Dekogon is a bundle of high-quality assets and includes all the meshes, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget. Additionally includes RAW files (Obj, Fbx, and Textures) for use in other engines or software.

See the full description

Contact Dekogon


Leave a Reply

1 Comment threads
0 Thread replies
Most reacted comment
Hottest comment thread
1 Comment authors
Laurent BIAL Recent comment authors
Laurent BIAL
Laurent BIAL

Really impressive

Related articles
Character Art Program