Procedural Geometry Creation Tools for 3Ds Max

Aaron Dabelow made his 3DS Max tools available for download from GitHub. 

Aaron Dabelow made his 3Ds Max tools open-source. The script was available before, but now you can get the code on GitHub. One of the released tools is Debris Maker 2. It works with building materials and generates walls and the ground in 3Ds Max.

The release includes other tools such as  After Effects Transforms Exporter, Mirror Rig, and Dabelow Toolbox, a collection of shortcuts and mini scripts Aaron works with. If you want to learn more about the capabilities of each tool, visit Aaron's website

Aaron Dabelow is a tools developer and currently works as a technical director at MAKE, a design studio. 

Download the codes for tools from Aaron’s profile on GitHub.

The image is the project Aaron worked on as a part of the MAKE team. 

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    Procedural Geometry Creation Tools for 3Ds Max