Procedural Gold Mirror in Substance Designer
Subscribe:  iCal  |  Google Calendar
Milwaukee US   17, Jun — 22, Jun
New York US   17, Jun — 20, Jun
St. Petersburg RU   19, Jun — 21, Jun
TBA BR   22, Jun — 24, Jun
Amsterdam NL   25, Jun — 28, Jun
Latest comments

We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here:

2 hours ago


This is a fan project, like the Lord Inquisitor was. GW has absolutely nothing to do with it!

Procedural Gold Mirror in Substance Designer
25 July, 2018

Safwen Laabidi revealed his awesome gold mirror, which is a procedural material created in Substance Designer. Basically, this is another great example of the Designer’s power. The artist has also used V-Ray for the renders to test non-PBR workflow.  

Hello as always I am trying to learn Designer which is a pretty awesome tool. This time, I tried to make a fully procedural mirror but I wanted to render it in V-Ray, not Marmoset to see if it can be as realistic for non-PBR workflow.

Safwen Laabidi

And here is a little breakdown:

You can learn more here.

Source: ArtStation

Leave a Reply