Procedural Gold Mirror in Substance Designer
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We stream high end result to hololens from Unity so imagine this through an AR HMD!

Very informative thread, thank you! Inspiring and reassuring to see the process behind such amazing renders. I started using UE4 a month ago, for a work in my firm and I'm still struggling with some concepts! I wish to see more article like this! Thibault (from France)

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Procedural Gold Mirror in Substance Designer
25 July, 2018

Safwen Laabidi revealed his awesome gold mirror, which is a procedural material created in Substance Designer. Basically, this is another great example of the Designer’s power. The artist has also used V-Ray for the renders to test non-PBR workflow.  

Hello as always I am trying to learn Designer which is a pretty awesome tool. This time, I tried to make a fully procedural mirror but I wanted to render it in V-Ray, not Marmoset to see if it can be as realistic for non-PBR workflow.

Safwen Laabidi

And here is a little breakdown:

You can learn more here.

Source: ArtStation

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