after reading this incredible article, im still left with the question..."but, HOW?!"
More of these please! I need some good beginner tutorial!
ahahahah Luke hahaha comment of the day !
Vinícius Cortez has released his procedural hair generator created in Substance. The pack will save you tons of time, so check it out!
Import it into Game Engines that support Substance from Allegorithmic.
Or export the maps using Substance Player (free).
Important: Make sure that the Hair Cards of your model has thin tips.
The pack includes a .sbsar file (no 3D mesh).