Procedural Mechanical Details in Substance Designer

Follow Matt Parkin’s instructions to build your own fully procedural substance.

Matt Parkin has shared another episode of his amazing Polygon Pilgrimage web series. The newest episode focuses on the creation of fully procedural mechanical details in Substance Designer 6. Follow Matt’s instructions below to build your own substances.

You can also get the files here to get a closer look at the final details. Be sure to subscribe and follow the series on twitter (@PolygonPilgrim), and YouTube.

Published 26 June 2017
Arti Sergeev
Business Head