Procedural Wool Shader for Blender

Check out a pack featuring a nice procedural wool shader for your Blender projects.

The author promises high-quality height and color generation without the need to use high-resolution textures. The shader was originally made with 2.82 and optimized for Cycles.

"Only works with UVs," noted the developer. "Make sure you have UVs on your mesh and the UV vector coordinates are connected to the input. If you are using displacement, set the midlevel to zero."

How to use: 

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  1. Connect UV vector coordinates to ‘vector’ input
  2. Input color or texture map
  3.  If you are using texture coordinates, use generated input for the image texture
  4. Connect color to your shader
  5. Connect Height output to a Bump note and connect to your shader
  6. If you are using Displacement, make sure your mesh has enough resolution and set the midlevel to zero
  7. Vary the "weave height" parameter to create your procedural wave animation
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