Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model
To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.
A small team from Belfast is working on a new 2D action game with a focus on survival and exploration called Proceed. Set across a procedurally generated universe, it is a single player experience, which will give you a chance to play as an Artificial Intelligence, built as an aide for the survival and expansion of the human race.
In a period of rapid growth and dwindling natural resources, you will be the last hope for the future of Planet Earth. You’ll have to do something to advance the human race on Earth: manage resource usage and technological research, and explore across the Universe.
The thing here is that the worlds you explore are generated using libraries of hand-painted artwork the developers created beforehand and clever programming to bring them to life.
- An Infinite universe, just for you – filled with bizarre creatures & deadly opposing AI’s
- A deep focus on upgrades – start out frustratingly weak and slow. Upgrade your technology, weapons, engine, and lots more.
- Day / Night cycles and dynamic weather patters, many of which are deadly
- More ways to play. Form a exploration strategy with a variety of up-gradable droids. The balanced Mech with a booster pack. The heavy duty rover tank with massive firepower or the nimble drone. (More on this below)