Programming Animation in CryEngine
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Taipei TW   5, Jun — 10, Jun
Los Angeles US   12, Jun — 15, Jun
Latest comments

Hey card game players now you have one of the best online card game freecell just visit our homepage https://playfreecellonline.net and play it for free there is no any signup required to play freecell online best fun to game lovers like this always

by Constantine Medvedev
2 hours ago

Great work and breakdown! Thanks for sharing :)

Thiago has escaped from a question about how is the policy in Blizzard :) Or it's just too short quote?

Programming Animation in CryEngine
23 May, 2017
News
Programming animation in CryEngine is not an easy challenge. Here is a nice guide that might help you. Andrei Ghenoiu shared a video tutorial on some of the C++ programming aspects of animations and collisions.

First, start by creating a custom character using Adobe Fuse and exporting it to Mixamo. Select a few animations and export them as FBX. Work in Blender and import the result into CryEngine, and follow a similar process to import animations. Once character and animations are imported, change the character in code, and assign the proper animation using the Mannequin.

The second stream is about changing animations. The developer will guide you through some challenges along the way and show you how to create new crouching animations, and update the player collision proxy to reflect the crouching position, and be able to go under things. He used the Mannequin editor so that the tags can be properly targeted from the code.

Source: YouTube

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz