Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Alexander Kramer has released a new version of his script for organizing models, materials, textures and lights in 3DS Max. The newest Project Manager introduces a bunch of new features, adds possibilities for working on renders, and more.
Here is a quick overview:
- The ability to batch export 3D files to proxies.
- The ability to render thumbnails with a reference. Adding a human model is useful for providing a sense of scale for some objects.
- Support for Smartrefs, a 3rd party external referencing plugin by SingularByte that promises significant improvements over Max’s native XRef tools
- Merge as xRef objects now uses settings from 3DS Max for merging models.
- Updates to the default render presets.
- The ability to create a PDF from the items selected in the list view.
You can get more details on features and fixes, and get the tool for $75 (a free demo is also available) here.