Check out this research that will solve complicated problems with bringing CAD data into the Unreal Engine.
To get to a truly frictionless workflow, we also have to address issues of automating and preparing data for real-time use. We can’t always expect data pushed through Datasmith to be “render perfect” or “optimized,” so we have to provide some means of addressing these kinds of issues in a non-destructive manner (meaning you can easily make changes to the upstream data without repeating work you’ve already done).
This week at Autodesk University, for the first time we’re showing an early preview of using Python and Blueprints in Unreal Engine for the purpose of data preparation.
The demo provides a quick window into the possibilities when users have the option of working in Python and/or Epic’s Blueprint Visual Scripting to take advantage of new, sophisticated data preparation tools that process and optimize scene data. Data prep functions we’re exploring range from “find all parts smaller than 1 cubic centimeter and decimate them” to “find these objects and automatically repair them (fixing bad topology, gaps and overlaps).”
You can find the full post over here.