VUE without competition
Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.
The team behind Billie Bust Up has recently shared a video on the way they’re making their adorable 2D animated faces work inside Unreal.
The team pointed out that the faces are rigged and animated inside Maya using a bone system. Then, the bone rotation determines the texture used inside UE4.
Yeah, the tricks here are pretty basic, but it’s always nice to learn from the talented developers, right? Do you use some other way to animate your creatures? Let us know!