Quixel Bridge 2019 Released

The Quixel team revealed Bridge 2019 which brings rich 3D previews, map previews, and more.

The Quixel team revealed Bridge 2019 which brings rich 3D previews, map previews, and in-depth asset information all within Bridge in an all-new right pane. Users now have the ability to view in-depth asset information right alongside the asset library, tweak the resolution and level of detail, quickly compare assets, and more.

The right pane is now home to asset settings. “Information about the asset, download settings and export settings can now be viewed in one place, without having to click through multiple pop-ups.”

The right pane shows you a list of similar assets when you click an asset, based on tags, searches, and smart recommendations. Users will also see assets that other users also downloaded along with the asset they’re working on, as well as any collections the asset belongs in.

There’s also the Blender 2.8 Live Link with a standardized PBR material for EEVEE and Cycles, which is completely free and open-source for users to modify and share it.

The team has also added a Cinema 4D (4 renderers supported — Physical Render, Redshift, Octane, Arnold), giving users a fast import process for their geometry.

Users can now export downloaded assets directly into Quixel Mixer in the same way as other tools. All you need to do is to select Mixer and click “Export” to send an asset to an open mix.

Bridge 2019 also features new updates across all the team’s integrations — Unreal Engine 4, Unity, Autodesk Maya (Arnold, Redshift, V-Ray), Autodesk 3ds Max (Arnold, Redshift, V-Ray, Octane, Corona, FStorm), SideFX Houdini (Mantra, Redshift, Octane, Arnold) and Marmoset Toolbag.d

What is more, Bridge now supports the following export formats:

  • USDZ – Export Megascans 3D OBJs from Bridge to USDZ on Mac and use these for AR projects
  • NVIDIA MDL – Use Bridge to export any 2D material in MDL format
  • glTF – Export Megascans 3D OBJs from Bridge to glTF

You can learn all about the latest version here.

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