Quixel Guide: Realistic Moss with Megascans in Redshift
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We should talk more about this, all of us... I work multiple jobs in gaming and entertainment in general so I burn out once or twice a year and I need months to recover. Screw that.

by Pawel Stolecki
6 hours ago

That's really neat tool to have,leads me to dig dipper into pixel proccesor. Great job

by testure
12 hours ago

@alex if i had to guess, they just finished two back-to-back AAA games in the same franchise and some people are seeing it as a good time to transition without burning bridges? aka business as usual?

Quixel Guide: Realistic Moss with Megascans in Redshift
16 August, 2017

Quixel has shared a new tutorial with Dan Woje going over the process of using Megascans atlases with Forest Pack to create realistic moss using Redshift for rendering.

Discussed topics:

  • How to make moss card quickly in Zbrush
  • How to setup a basic scattering system in Itoo’s Forest Pack
  • How to build up layers of moss with some tips and tricks using the scans as scatter objects

Scripts used:

Source: Quixel

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