We should talk more about this, all of us... I work multiple jobs in gaming and entertainment in general so I burn out once or twice a year and I need months to recover. Screw that.
That's really neat tool to have,leads me to dig dipper into pixel proccesor. Great job
@alex if i had to guess, they just finished two back-to-back AAA games in the same franchise and some people are seeing it as a good time to transition without burning bridges? aka business as usual?
Quixel has shared a new tutorial with Dan Woje going over the process of using Megascans atlases with Forest Pack to create realistic moss using Redshift for rendering.
- How to make moss card quickly in Zbrush
- How to setup a basic scattering system in Itoo’s Forest Pack
- How to build up layers of moss with some tips and tricks using the scans as scatter objects