Quixel Guide: Realistic Moss with Megascans in Redshift
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Latest comments

guys post some article with unity most of your post are based on UE4

This has come a long way since I last saw it, great job on the final version!

by Charlotte Delannoy
1 days ago

Thanks a lot ! Did you give some masterclass of something ?

Quixel Guide: Realistic Moss with Megascans in Redshift
16 August, 2017

Quixel has shared a new tutorial with Dan Woje going over the process of using Megascans atlases with Forest Pack to create realistic moss using Redshift for rendering.

Discussed topics:

  • How to make moss card quickly in Zbrush
  • How to setup a basic scattering system in Itoo’s Forest Pack
  • How to build up layers of moss with some tips and tricks using the scans as scatter objects

Scripts used:

Source: Quixel

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