Quixel Mixer Revealed
Subscribe:  iCal  |  Google Calendar
1, Jul — 1, Aug
San Diego US   19, Jul — 23, Jul
Torino IT   25, Jul — 29, Jul
Shanghai CN   3, Aug — 7, Aug
Vancouver CA   12, Aug — 17, Aug
Latest comments

Curious as to bipedal proportions, especially, as there seems to be good stylized, even with larger than life heads, eyes, yet they look "good". Is there a chart like there is for proper anatomy for drawing? It'd be great to see a comparison even though I realize there are many forms of stylized. I think that'd make a great article.

by QmisMan
3 hours ago

it's awesome

Your link to the Substance file on polycount is broken, the correct link is: http://polycount.com/discussion/comment/2294007/#Comment_2294007

Quixel Mixer Revealed
15 March, 2018

The Quixel team has introduced a new tool called Mixer, which is an artist-friendly goodie for creating environment textures extremely quickly. The beta is coming soon, so let’s discuss its possibilities. 

First, let’s start with this demo which shows the creation of a post-apocalyptic street, by mixing high-quality source scans in fun and creative ways:


Powerful mixing workflow.

Mix any number of scans to create new and completely customized materials, and leverage the fast and powerful physical layering system to quickly build larger enriched surfaces. Get creative with ease, and be in charge of your scans. 

Zero learning curve.

Quixel Mixer is designed from the ground up to be extremely fast to pick up. Create photo-realistic surface mixes in minutes, and export your results at up to 8K resolution. With Quixel Mixer, you never have to choose between speed and quality. 

Instant photo-realism.

Working with the highest quality scan data to drive your mixes guarantees you will achieve photo-realistic results instantly. And with Quixel Mixer, the Megascans library becomes virtually limitless.


The software, which will be free to all Megascans subscribers, will be presented in detail at GDC 2018. Stay tuned for more details

Source: megascans.se

Leave a Reply

Be the First to Comment!