Quixel to Support NVIDIA MDL
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Quixel to Support NVIDIA MDL
28 April, 2019

Quixel announced that they teamed up with NVIDIA to support the Material Definition Language (MDL) format.

NVIDIA wants MDL to allow artists for a single material definition across different apps, renderers, and real-time engines.

“Providing Megascans assets in the MDL format will allow for seamless and reliable transmission of material data across 3D programs and renderers,” wrote Quixel. “As an artist, this means less guesswork and more great looking materials.”

Image courtesy of NVIDIA

As of this moment, Chaos Group V-Ray, Epic Games Unreal Studio, NVIDIA Iray, and SOLIDWORKS Visualize are all MDL-enabled applications.

Continue by learning more about NVIDIA Material Definition Language and discovering the Quixel Megascans library.

You can get more details here.

Smudges Pack by Emil Skriver is a set of high-quality 4K 16-bit textures. In 3D software, the textures are very powerful when used as material masks or as gloss, normal/bump or metallic variation. In that way, the textures will add definition to your materials that react in a realistic way.

Check the full description and other Surface Imperfection packs

Contact Emil Skriver


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joe Recent comment authors

Substance support MDL for like forever.