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ArtStudio is just too good not to leave a review for. I’ve been using Photoshop on my PC for drawing, photo editing, and professional work for the past six years and when I finally got an iPad with Apple Pencil support I was really hoping Procreate or one of the numerous other drawing/editing apps would be able to replace the feel of PS. Unfortunately, even though Procreate is indeed an amazing drawing program, it still doesn’t really satisfy my need for the familiar feel of photoshop and drawing with photoshop brushes. ArtStudio Pro solved all my problems. It’s got everything you could need and MORE (I especially love their amazing smoothing/line weight algorithm and pressure customization). It’s basically Photoshop, but without having to pay the ridiculous Adobe subscription every month. The price for this app is perfect, in my opinion (and honestly it’s even a bit low, for all it’s able to accomplish) and I really want to give a huge thank you to everyone who worked on/is working on this app and updating it. You’ve saved me so much money and frustration. Hats of to you!
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AMD has presented Radeon ProRender for Blender 2.0, the latest version of the Blender edition of its free physically accurate GPU renderer which happens to be in open beta. The update is said to rewrite the plugin to support Blender 2.80, and add AMD’s new AI-driven denoising system, adaptive sampling, and support for rendering hair.
ProRender now supports the most commonly used Blender shader nodes, like the Principled shader, but its own render nodes are still available expert-level setups.
The team has also update viewport and final rendering performance. There’s also a new AI-driven render denoising system to supplement AMD’s existing GPU denoising technology.
What is more, it adds support for adaptive sampling, focusing computational effort on the noisiest parts of a render.
You can find the full breakdown here.
Smudges Pack by Emil Skriver is a set of high-quality 4K 16-bit textures. In 3D software, the textures are very powerful when used as material masks or as gloss, normal/bump or metallic variation. In that way, the textures will add definition to your materials that react in a realistic way.