Doesn't they say the same thing about photography when it was emerging? ;)
Agreed. This is just depressing and is a detriment to society. If this keeps advancing at its current rate, good art will be so trivial to generate that it won't be special anymore. Art will slowly morph into a banal distraction, with creating an original piece being as easy as applying an Instagram filter. The role of the human artist will change from a craftsperson to someone who picks a bunch of parameters, gives it to the AI, and chooses the best output. This type of technology is a threat to the very existence of art as a craft, will completely devalue artwork, and will make the journey of training to become an artist obsolete. I hate these researchers for what they're doing to a field that I love.
I disagree. There will always be demand for real artists. Like any other digital software, this is just a tool with the possibility to help artists create compelling worlds faster and add realism that would otherwise have taken days to make using other methods. As a 3D character artist, I would love to use this to create quick backdrops to place my characters in to enhance final renders.
AMD has recently revealed a new update to its GPU based ProRender that brings several new features, additional plugins, and updated integrations. The Uber Shader, introduced to the 3DS Max, Maya, and Blender plugins now, supports diffuse backscattering and simplified caustics, also the clearcoat appearance has been improved. That’s not all, so let’s study the new version.
Continuing to Accelerate Artists’ Workflows
Earlier in the year, the plug-ins for 3ds Max, Maya, and Blender were updated to include an improved Uber Shader for better physically-based rendering workflows, and this shader continues to be developed in the latest plug-in releases. The enhanced Uber Shader now supports diffuse backscattering, has a simplified caustics option, and an improved clearcoat appearance.
Additionally, an Ambient Occlusion node has been added for enhanced procedural texture workflows, such as making textures look dirty, and Camera Motion Blur has been added to accurately recreate a moving camera when rendering animations. Adaptive Subdivision, previously only available in the plug-in for Blender, has been added to the 3ds Max and Maya 1 plug-ins, allowing artists to easily render complex shapes from simple meshes.
Lastly, optimizations to exporting in all three plug-ins accelerate multi-app workflows when working with large and complex scenes, and the plug-in for 3ds Max has been updated to support 3ds Max 2019.
The first content-creation application to natively integrate AMD Radeon ProRender was Maxon Cinema 4D R19, released in 2017, and Maxon recently announced that R20 is scheduled to be released this September with a host of new ProRender features. Some of those include Subsurface Scattering (SSS) for rendering realistic-looking skin, motion blur for animations and deformations, and multi-pass rendering for compositing.
The next application to natively integrate AMD Radeon ProRender will be Modo® by Foundry. AMD and Foundry showed a very early preview of this integration at SIGGRAPH 2017, and now Foundry is excited to announce that the AMD Radeon ProRender public beta is available for Modo Maintenance and Subscription licensees.
Pixar USD and PTC Creo plug-ins
Pixar’s open-source Universal Scene Description (USD) seeks to transform content creation pipelines with “software that addresses the need to robustly and scalably interchange and augment arbitrary 3D scenes that may be composed from many elemental assets.”
Part of the USD toolset is the USDView interactive viewport designed to preview complex scenes. For developers looking to integrate this modern viewport into their application (as Foundry has done in Katana 3.0) AMD is planning to release the code for an open-source Radeon ProRender USD Hydra render delegate plug-in on GitHub that adds path-traced rendering designed for more accurate previews when compared to the default OpenGL® renderer. You can also test drive the USD Hydra plug-in using the pre-built example on our AMD Radeon ProRender download page linked below.
The new PTC Creo plug-in (available now as a beta) enables designers and engineers to quickly and easily create incredibly rendered visualizations of their products. Just like the AMD Radeon ProRender add-in for SOLIDWORKS, the plug-in easily enables exporting to Unreal® Engine for VR visualization when used with the AMD Radeon™ ProRender Game Engine Importer and also has the same feature set as the SOLIDWORKS add-in, including decal support.
You can get more details here.