Radeon ProRender: Open-Source Version, C4D and Modo Integration
Events
Subscribe:  iCal  |  Google Calendar
Milwaukee US   17, Jun — 22, Jun
New York US   17, Jun — 20, Jun
St. Petersburg RU   19, Jun — 21, Jun
TBA BR   22, Jun — 24, Jun
Amsterdam NL   25, Jun — 28, Jun
Latest comments
by Kai Marshall
10 hours ago

Awesome! So proud of you!!! <3

by Zack Smith
14 hours ago

Positive site, where did u come up with the information on this posting?I have read a few of the articles on your website now, and I really like your style. Thanks a million and please keep up the effective work. rv altitude

by Zack Smith
14 hours ago

You have a real talent for writing unique content. I like how you think and the way you express your views in this article. I am impressed by your writing style a lot. Thanks for making my experience more beautiful. midwood condo

Radeon ProRender: Open-Source Version, C4D and Modo Integration
9 August, 2017
News

At SIGGRAPH 2017 AMD announced the open-source availability of the Radeon ProRender renderer, an implementation of the Radeon ProRender API, for developers looking to add physically-based rendering to their application’s workflow.

What is more, MAXON’s Cinema 4D R19 will also include the integration of Radeon ProRender, starting September 2017. More details can be found on MAXON’s website or you can watch a tutorial video and study this article.

Updates to Radeon ProRender Plug-ins and Add-ins

The company also released updates to three of their currently available Radeon ProRender plug-ins and add-ins for 3D content creation tools. The Radeon ProRender add-in for SOLIDWORKS will be updated to version 1.0.0.9 with the addition of the following new features:

  • SOLIDWORKS car paint appearances are now supported.
  • Bump mapping on decals is now supported via Normal Maps.
  • SOLIDWORKS environment settings can now be overridden from the Settings tab.
  • Undo / Redo is available within the render window and applies to all settings.
  • Synchronization of the render window with the SOLIDWORKS scene can now be toggled to allow a render to continue while the user modifies the model or switches between different model documents. The render will also continue if a model is closed, but the render window controls will be disabled.
  • Environment lighting (IBL) can now be adjusted independently of SOLIDWORKS scene ambient light. To adjust IBL intensity, use the “Environment Multiplier” in the Lighting panel in the Settings tab.

Visit Radeon ProRender website for more details. 

Source: AMD

Leave a Reply

avatar