what settings y setup for materails or shaders in marmoset? it's a pbr metalnes?
https://assetstore.unity.com/packages/tools/terrain/mapmagic-world-generator-56762 procedural terrains with nodes released on 2016 Support Pahunov NOT UbiSoft
9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view
RapidTools Toolset is a mind-blowing set of tools for easy modeling. Below you’ll find a small overview of some of its possibilities. And the most amazing thing is that rapidTools is free.
The package contains the following scripts:
rapidMeshCleanUp is a pretty useful mesh cleanup tool, that searches for the following:
- concave faces
- faces with zero area
- edges with zero legth
- mid-edge vertices
The script runs through the mesh, puts an Edit Poly modifier named from the anomaly and selects them.
rapidNGonSolver has been designed to solve the hexagons, octagons and concave faces left behind by Quad Chamfer.
rapidQuadConnect is a way of connecting edges properly. If two rings cross each other, it create quads instead of 4 triangles. It also properly connects corners, where ring changes direction.
rapidRTConform is designed to conform one mesh to another. It is possible to conform just the base of the mesh, if you made your modifications on an EditPoly modifier. You can also change the vertex projection directions based on surface normals.
rapidSoftSelectionManager is designed to save softSelections and load them back. You can also make different kind of operations with selections, like adding, substracting, multiplying and dividing selections.
rapidSplineFFD is a tool that is deisnged by other scripters as well. This variant of splineFFD that let’s you control your loops by splines, and adds additional functionality that let’s you control the distribution of vertexes over the spline. It also let’s you easily save the splines for later use, until the toplogy or vertex order does not change.
rapidVertSplitter creates a topology like inset.
rapidToolsMenuGenerator collects all of the rapidTools scripts and creates a menu for them.
FAST TOOLS SNIPPETS
fastAttach – select and attach
fastBridge – bridge to hotkey without dialog
fastBoolIntersect / Substract / Union – classic bool operations on mesh/poly objects
fastEdgeLoopReguralizer – edge loop regularizer that makes a loop round, working with Edit Poly as well
fastEdgeWeightRegularizer – reduce edge weight so, it avoids the possibility of overlapping faces
fastExtrude – single click extrude like edge extrude
fastHardwareTextureToggle – makes possible to turn on or off all of the hardware textures
fastOpenDirectory – simply opens the folder of the file you are working with
fastMassiveOBJExporter – save max file, than run the script. Exports every selected objects into individual OBJ files
fastPutObject – scatters the target objects on the selected vertices. Just select the verts click shortcut and select the object to scatter
fastPutWorkingPivot – locks the working pivot where seleciton pivot is in vertex mode
fastWorkingPivot – it aligns the orientation of the pivot to face normals
fastZeroWeld – it performs a simple weld with 0,001 threshold
fastZeroWeldElement – does the same, but avoids merging different elements
The developer is also working on a version for Maya.