Nvidia has recently published a new post sharing details on the ray-tracing effects that will be used in Cyberpunk 2077.
The two development companies, Nvidia and CD Projekt, teamed up to add four separate ray-traced effects to the visual world of Cyberpunk 2077. The game will be also enhanced with Nvidia’s DLSS 2.0, the team's deep learning technique for upscaling lower base resolution images to higher screen resolutions.
First, Cyberpunk 2077 will use ray-traced diffuse illumination, a technique used to make different environmental light sources like the sun, moon, and electronic billboards light up the surrounding areas realistically.
The game will also present ray-traced reflections, which is something you might have already seen in Remedy’s Control. The technique allows the game to show reflections of objects anywhere in the scene. Players will have the ability to look into windows and see the reflection of things happening behind them.
What is more, Cyberpunk 2077 supports ray-traced shadows and ray-traced ambient occlusion for far more realistic shadows in scenes compared to traditional shadow mapping.
You can learn more in the blog post by Nvidia here.