Ready At Dawn at GDC18: Shifting to VR
Events
Subscribe:  iCal  |  Google Calendar
1, Jul — 1, Aug
San Diego US   19, Jul — 23, Jul
Torino IT   25, Jul — 29, Jul
Shanghai CN   3, Aug — 7, Aug
Vancouver CA   12, Aug — 17, Aug
Latest comments
by claire miller
2 hours ago

We take good care of students who are seeking for online accounting assignment help. We are the best in this particular field. Our experts are experienced and done lots of practice sets and get above 95% marks in accounting assignment. They can easily solve any type of problem or any difficulty level problem with premium quality solution. For many years we've been at the forefront of online accounting assignment help.

by lana64kb@mail.ru
2 hours ago

Test

by lana64kb@mail.ru
2 hours ago

тест

Ready At Dawn at GDC18: Shifting to VR
13 April, 2018
News

Check out a presentation by Ready At Dawn’s Art Director Nathan Phail-Liff on the way the studio shifted from AAA console games to working on VR projects. VR is a whole other story, so how did the team decide to step into the unknown? Let’s find out.

VR as a medium represents a pretty large shift in both game development as well as artistic production practices. Going from AAA console games to creating Lone Echo required letting go of a lot of previously held beliefs, making a lot of mistakes, and ultimately leaning into the things that are so powerful and unique about VR.

From achieving a high degree of player presence and immersion, gearing artistic design towards putting comfort at the forefront, and pushing the expectations of visual fidelity under daunting performance targets, this session touches on a number of the challenges and lessons learned through the process, as well as what we found so exciting about the medium, from both an artistic and creative standpoint.

Ready At Dawn 

You can download the full 85-slide presentation here

Source: medium.com

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz