Aaron Sims and Tyler Winther from Aaron Sims Creative talked about their approach to a cinematic underwater environment made in UE4 with the help of scanned data. The project is part of their upcoming film DIVE.
Shil Bose prepared an extensive breakdown of the UE4 project Boarding made during his studies at CGMA: work with trim sheets, modular elements, and Megascans assets, material and shader setup, GPU lightmass settings, and more.
Vasily Vlasov talked about his experience of working in Unigine and real-time engines in general, their advantages and challenges.
Check out 4 NVIDIA Studio tutorials from Alex Senechal and Ben Mauro who shared their overviews of the software, showed the workflows and gave useful tips for lighting, image settings, and rendering.
Jeffy Zachariah talked about the production of his short animated film W A K E: work with Sequencer in UE4, camera setup, asset production, and more.
Finn Meinert Matthiesen talked about his RTX Lighting Studies in UE4, work with vegetation, and thoughts about the future technologies in the light of UE5 tech demo.
Annabelle Sémaan did a breakdown of her latest realistic character The Punisher made in Zbrush, Marvelous Designer, and Maya.
AMC Romania team did a breakdown of its real-time non-playable character, Paramedic, discussed modeling in ZBrush, texturing in Substance Painter, and shared the approach to details.
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- 2Flight Simulator Gameplay vs Real-Life Footage
- 3Free Tutorial: Creating Realistic 3D Moss
- 4Creating Realistic Hairstyles in XGen: Workflow Tips
- 5Oleg Vdovenko Presented A New UE4 Horror Adventure
- 6Creating a Vintage Camera in Blender and Substance Painter
Floating Islands: Setting Up Stylized Shaders with HDRP in UnityHi, amazing work! Can you give more details about how you did the AO f...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
Creating Realistic Hairstyles in XGen: Workflow TipsInteresting would be to know, which is the difference in comparison wh...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalReally love your work !·
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