Articles
Working on Real-Time Underwater Caves in Unreal Engine 4
Aaron Sims and Tyler Winther from Aaron Sims Creative talked about their approach to a cinematic underwater environment made in UE4 with the help of scanned data. The project is part of their upcoming film DIVE.
Author
Aaron Sims & Tyler Winther
Published on
Oct 15, 2020
Boarding: Creating a Real-Time Environment in UE4
Shil Bose prepared an extensive breakdown of the UE4 project Boarding made during his studies at CGMA: work with trim sheets, modular elements, and Megascans assets, material and shader setup, GPU lightmass settings, and more.
Author
Shil Bose
Published on
Oct 13, 2020
First Steps in Real-Time CG: Working with Unigine
Vasily Vlasov talked about his experience of working in Unigine and real-time engines in general, their advantages and challenges.
Author
Vasily Vlasov
Published on
Sep 18, 2020
Learning KeyShot 9 Workflows with NVIDIA Studio
Check out 4 NVIDIA Studio tutorials from Alex Senechal and Ben Mauro who shared their overviews of the software, showed the workflows and gave useful tips for lighting, image settings, and rendering.
Author
Ellie Harisova
Published on
Aug 20, 2020
W A K E: Real-Time Workflow in UE4 for Animated Short Film
Jeffy Zachariah talked about the production of his short animated film W A K E: work with Sequencer in UE4, camera setup, asset production, and more.
Author
Jeffy Zachariah
Published on
Jul 15, 2020
RTX Nature Lighting and Vegetation Studies in UE4
Finn Meinert Matthiesen talked about his RTX Lighting Studies in UE4, work with vegetation, and thoughts about the future technologies in the light of UE5 tech demo.
Author
Finn Matthiesen
Published on
Jun 05, 2020
The Punisher: Clothes Production, Retopology, Texturing
Annabelle Sémaan did a breakdown of her latest realistic character The Punisher made in Zbrush, Marvelous Designer, and Maya.
Author
Annabelle Sémaan
Published on
May 14, 2020
Paramedic: Modeling, Texturing, and Testing Workflow
AMC Romania team did a breakdown of its real-time non-playable character, Paramedic, discussed modeling in ZBrush, texturing in Substance Painter, and shared the approach to details.
Author
AMC Romania Team
Published on
May 12, 2020
The Real-Time Shorts Challenge Announced
Take part in the new cool challenge!
Author
Ellie Harisova
Published on
May 08, 2020