Articles

Paramedic: Modeling, Texturing, and Testing Workflow

AMC Romania team did a breakdown of its real-time non-playable character, Paramedic, discussed modeling in ZBrush, texturing in Substance Painter, and shared the approach to details. 

Author

AMC Romania Team

Published on

May 12, 2020

Interview with Oliver Pavicevic: VR Train & Deckard Render for Unity

Ricardo Teixeira from Amplify Creations talked to Oliver Pavicevic about his amazing VR Train scene and Deckard Render, a Unity tool developed by Oliver that helps simulate physical camera behavior akin to real-life cinematography.

Author

Oliver Pavicevic

Published on

Mar 17, 2020

Analyzing Cinematics Industry: Emerging Technologies & Workflows

Erasmus Brosdau, CEO and Director at Black Amber Digital, shared his experience of directing and producing high-quality realistic cinematics and reviewed various technologies used in production: Motion Capture, Real-Time and Offline rendering, Deep Learning systems.

Author

Erasmus Brosdau

Published on

Feb 24, 2020

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Articles and tutorials for 2D/3D Artists