Paramedic: Modeling, Texturing, and Testing Workflow

AMC Romania team did a breakdown of its real-time non-playable character, Paramedic, discussed modeling in ZBrush, texturing in Substance Painter, and shared the approach to details. 


AMC Romania Team

Published on

May 12, 2020

Interview with Oliver Pavicevic: VR Train & Deckard Render for Unity

Ricardo Teixeira from Amplify Creations talked to Oliver Pavicevic about his amazing VR Train scene and Deckard Render, a Unity tool developed by Oliver that helps simulate physical camera behavior akin to real-life cinematography.


Oliver Pavicevic

Published on

Mar 17, 2020

Analyzing Cinematics Industry: Emerging Technologies & Workflows

Erasmus Brosdau, CEO and Director at Black Amber Digital, shared his experience of directing and producing high-quality realistic cinematics and reviewed various technologies used in production: Motion Capture, Real-Time and Offline rendering, Deep Learning systems.


Erasmus Brosdau

Published on

Feb 24, 2020

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

Articles and tutorials for 2D/3D Artists