It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Next Limit has revealed the next update of RealFlow for Cinema 4D which will be released on 15 March 2018. The newest release will introduce 20 bug fixes and 15 new features, bringing a new visualizer tool for previewing, adjusting, and evaluating force-based daemons.
- Updated Dyverso library with improved GPU support.
- Improved stability with Thinking Particles and less RAM consumption.
- The “Image” emitter now supports animated textures and Cinema 4D noise shaders plus adjustable image resolution (found in Cinema 4D’s preferences).
- Falloff added for DSpline daemons.
- New and improved vertex maps for meshes (vorticity, age, and weight).
- Added weight maps for meshes.
- Improved “Scale” parameters for mesh vertex maps.
- Global and node-specific frame offset parameters for synchronizing simulations with other Cinema 4D scene elements.
- Multiple “Collider” tags per object.
- Real-time viewport preview for vertex and weight maps.
- Highlight new parameters, options, and features in Cinema 4D’s GUI.
- Improved Thinking Particles workflow.
- New modes for “Fill” emitter: filling and particle layer on object’s surface.
- Improved stability and bug fixes.