With HDRP now I think Unity has the best redering engine out there
Когда дочитал до фотки интерьера, почувствовал, как будто вернулся на пять лет назад в переполненную электричку до Киева в 6 утра. Это просто потрясающе атмосферно и вызывает все эмоции связанные с теми утренними поездками. Все это грустно-сонное настроение, спасибо за это флэшбек!
Looks absolutely gorgeous!
Next Limit has recently released RealFlow for Maya, a native integration of the popular fluid simulation tool. The tool brings the full feature set of Dyverso particles and a selection of Daemons.
Here are some details on the features:
Are you tired of using exchange tools? With RealFlow | Maya, connectivity plugins are a thing of the past. Everything is based on an Alembic pipeline directly inside Maya®. Turn objects into obstacles and emitters, render complex meshes or create particles from complex splines. Support for nParticles and even MEL included.
ACCURATE PARTICLE-OBJECT INTERACTION
Objects are essential and we put a strong focus on particle-object interaction. RealFlow | Maya works with all of Maya’s internal object types including NURBS. You can use objects as obstacles and containers, let animated bodies collide with fluids to create impressive splashes and control the interaction through a wide range of physical properties such as friction, stickiness or bounciness.
FORCES AND FALLOFFS
Forces are a key element in RealFlow |Maya and they are introduced through a wide variety of daemons. Many daemons can be controlled and limited with completely customizable falloffs to shape their behavior and scope. Typical examples are gravity, attraction or wind.
Creativity and control. Impressive crown splashes, entwined spline emitters, swirling splashes, and thin sheets of fluids moving in slow-motion. All this – and many more – is right at your fingertips with RealFlow | Maya
Initial states can be created from arbitrary simulation frames and used as a starting point for a new simulation pass. This feature does certainly not sound very spectacular, but initial states are definitely one of the biggest time savers in RealFlow | Maya.
This smart tool transfers position and velocity information from rigid and elastic material particles to objects to make them behave like rigid or elastic bodies. But you can also use liquid, viscous, viscoelastic or granular particles to deform and move objects – and to explore new creative worlds with abstract shapes.
OBJECTS AND TEXTURES
Objects and textures work both ways in RealFlow | Maya. You can use the object texture to emit particles, customize properties like its friction or generate new textures where particles leave wet marks on an object’s surface
MEL AND PYTHON
RealFlow commands are exposed for scripting. Query your particles information for unlimited possibilities.
RealFlow | Maya is available for Autodesk Maya® 2017 and 2018 (Windows, Linux, macOS).
You can learn more about the release here.