RealFlow For Maya Available
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

RealFlow For Maya Available
28 May, 2018
News

Next Limit has recently released RealFlow for Maya, a native integration of the popular fluid simulation tool. The tool brings the full feature set of Dyverso particles and a selection of Daemons.

Here are some details on the features:

SEAMLESS INTEGRATION

Are you tired of using exchange tools? With RealFlow | Maya, connectivity plugins are a thing of the past. Everything is based on an Alembic pipeline directly inside Maya®. Turn objects into obstacles and emitters, render complex meshes or create particles from complex splines. Support for nParticles and even MEL included.

ACCURATE PARTICLE-OBJECT INTERACTION

Objects are essential and we put a strong focus on particle-object interaction. RealFlow | Maya works with all of Maya’s internal object types including NURBS. You can use objects as obstacles and containers, let animated bodies collide with fluids to create impressive splashes and control the interaction through a wide range of physical properties such as friction, stickiness or bounciness.

FORCES AND FALLOFFS

Forces are a key element in RealFlow |Maya and they are introduced through a wide variety of daemons. Many daemons can be controlled and limited with completely customizable falloffs to shape their behavior and scope. Typical examples are gravity, attraction or wind.

CREATIVE TOOLS

Creativity and control. Impressive crown splashes, entwined spline emitters, swirling splashes, and thin sheets of fluids moving in slow-motion. All this – and many more – is right at your fingertips with RealFlow | Maya

INITIAL STATES

Initial states can be created from arbitrary simulation frames and used as a starting point for a new simulation pass. This feature does certainly not sound very spectacular, but initial states are definitely one of the biggest time savers in RealFlow | Maya.

SKINNING TOOL

This smart tool transfers position and velocity information from rigid and elastic material particles to objects to make them behave like rigid or elastic bodies. But you can also use liquid, viscous, viscoelastic or granular particles to deform and move objects – and to explore new creative worlds with abstract shapes.

OBJECTS AND TEXTURES

Objects and textures work both ways in RealFlow | Maya. You can use the object texture to emit particles, customize properties like its friction or generate new textures where particles leave wet marks on an object’s surface

MEL AND PYTHON

RealFlow commands are exposed for scripting. Query your particles information for unlimited possibilities.

PLATFORM-INDEPENDENT

RealFlow | Maya is available for Autodesk Maya® 2017 and 2018 (Windows, Linux, macOS).

You can learn more about the release here

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