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Realistic Favela Diorama Set Up in Unreal Engine 5

The artist utilized both hand-made and Megascans assets to create the scene.

A couple of days ago, Prop and Environment Artist Jean Pierre Vargas unveiled Favela Diorama, a highly-realistic 3D scene that depicts a typical multi-storied house of Brazilian favelas. Created as a part of the DiNusty Empire mentorship, the environment was set up utilizing both hand-made and Megascans assets in Unreal Engine 5. According to the artist, UE5's Nanite and Lumen were also used for this incredible project.

Click here to check out more renders and behind-the-scenes shots. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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Comments 1

  • Anonymous user

    Amazing work!

    0

    Anonymous user

    ·a year ago·

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