Roger Magrini shared a few production details of his Portrait of Yoko Shimomura made with Maya, XGen, and Arnold.
Andrey Bulatov shared a breakdown of his realistic 3D environment Old Manor made under the mentorship of Sergei Panin.
Annabelle Sémaan did a breakdown of her latest realistic character The Punisher made in Zbrush, Marvelous Designer, and Maya.
Juras Rodionovas talked in detail about the production of his ultra-realistic character Soulless made during CGMA's class Next Gen Character Creation with Adam Skutt.
Rasmus Kristensen talked about the production of his 3D environment Haus der Offiziere focused on materials and lighting in UE4.
Jordon Britz shared some production details behind his UE4 environment Bell and vegetation for it in particular.
Adam Sharp did a breakdown of his UE4 environment Abandoned Mansion Hall: approach to initial modeling, materials in Substance Designer, and lighting.
Samuel METIVIER shared his process of working on a UE4 scene Mountain House from blockout in 3ds Max to landscape material and lighting setup.
Ivailo Ivanov talked about the production of his project Tognatale that replicates the likeness of Ragnar Lothbrok from Vikings and discussed character art in general.
Nolan Blew Up A Jet Instead Of Using VFX To Cut CostsI'm surprised he didn't use a Boeing 737 MAX, those have to...·
Building Pine Flatwoods In UE4Awesome work, very detailed, natural, nice atmosphere, great lighting....·
A New Model for Rendering Millions of Dynamic Lights in Real-TimeCrazy. But the real question here is: Who chooses the music for these...·
Magic Leap Raised $350 Million350 mils are just drop in a water to keep them afloat for a year or so...·
Join thousands of game designers and keep track of your subscriptions