Articles

Recreating Barbossa in 3D: Modeling and Texturing Workflows

Lukas Kutschera did a breakdown of Barbossa made in ZBrush, Maya, Marvelous Designer, and Substance Painter during the course Character Creation for Film/Cinematics at CGMA.

Author

Lukas Kutschera

Published on

Oct 21, 2020

Making a Street Scene in UE4: Modularity and Attention to Details

Nabil Kechiche talked about the production of a street scene in UE4 made for his new Game Environment Design Masterclass: work with Unreal Blueprint spline component, modular approach, use of Megascans, storytelling, and more.

Author

Nabil Kechiche

Published on

Sep 21, 2020

Making a Medical Pocket Watch in Maya and Substance Painter

Alex Bouhabén did a breakdown of his latest game-ready asset Medical Pocket Watch: modeling and retopology, metal and glass texturing in Substance Painter, rendering in Marmoset Toolbag, and more.

Author

Alex Bouhabén

Published on

Sep 15, 2020

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