René Vidra shared the process of creating, rigging, and animating a realistic 3D eye.
Alice Lee did a breakdown of her Pirate character made in ZBrush, Maya, Substance Painter, and Mari.
Hansel Febrianto did a breakdown of his realistic retro TV made in Maya and Substance Painter.
Massimiliano Bianchini shared the production details of Ellie's portrait, a tribute to The Last of Us Part II: sculpting in ZBrush, skin texturing, grooming, and more.
Gerardo Torres Carrillo talked about his realistic fanart portrait Guts explaining how he worked on skin details, texturing, hair, and lighting.
Rodion Vlasov shared the production details of his character art project Stinks But Feels Good made in ZBrush, 3ds Max, and Substance Painter.
Roger Magrini shared a few production details of his Portrait of Yoko Shimomura made with Maya, XGen, and Arnold.
Andrey Bulatov shared a breakdown of his realistic 3D environment Old Manor made under the mentorship of Sergei Panin.
Annabelle Sémaan did a breakdown of her latest realistic character The Punisher made in Zbrush, Marvelous Designer, and Maya.
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