Nabil Kechiche talked about the production of a street scene in UE4 made for his new Game Environment Design Masterclass: work with Unreal Blueprint spline component, modular approach, use of Megascans, storytelling, and more.
Luis Yrisarry Labadía did a breakdown of his character art project talking about capturing the likeness, hair, clothes, and lighting.
Alex Bouhabén did a breakdown of his latest game-ready asset Medical Pocket Watch: modeling and retopology, metal and glass texturing in Substance Painter, rendering in Marmoset Toolbag, and more.
Gonzalo Marroquin talked in detail about modeling and texturing a realistic WW2 RAF Helmet.
René Vidra shared the process of creating, rigging, and animating a realistic 3D eye.
Alice Lee did a breakdown of her Pirate character made in ZBrush, Maya, Substance Painter, and Mari.
Hansel Febrianto did a breakdown of his realistic retro TV made in Maya and Substance Painter.
Massimiliano Bianchini shared the production details of Ellie's portrait, a tribute to The Last of Us Part II: sculpting in ZBrush, skin texturing, grooming, and more.
Gerardo Torres Carrillo talked about his realistic fanart portrait Guts explaining how he worked on skin details, texturing, hair, and lighting.
Weapon Art Tips: High Poly, UVs, TexturingThank you.·
Studying Brutalist Architecture and Lighting in UE4So much amazing content here. Thank you. Before Deakins, my favorite D...·
Tutorial: Ocean Shader with Gerstner WavesHey man, awesome write up... just one observation... you use w = 2*pi/...·
Recreating Animal Village Kitchen from The Legend of ZeldaAmazing work! Thanks for sharing. I was curios to know, did you paint...·
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