Articles

Making a Street Scene in UE4: Modularity and Attention to Details

Nabil Kechiche talked about the production of a street scene in UE4 made for his new Game Environment Design Masterclass: work with Unreal Blueprint spline component, modular approach, use of Megascans, storytelling, and more.

Author

Nabil Kechiche

Published on

Sep 21, 2020

Making a Medical Pocket Watch in Maya and Substance Painter

Alex Bouhabén did a breakdown of his latest game-ready asset Medical Pocket Watch: modeling and retopology, metal and glass texturing in Substance Painter, rendering in Marmoset Toolbag, and more.

Author

Alex Bouhabén

Published on

Sep 15, 2020

The Last of Us Fan Art: Ellie's Portrait

Massimiliano Bianchini shared the production details of Ellie's portrait, a tribute to The Last of Us Part II: sculpting in ZBrush, skin texturing, grooming, and more.

Author

Massimiliano Bianchini

Published on

Jul 08, 2020

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