Reallusion Launches iClone Unreal Live Link
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Latest comments

Oh shit!

by S.K.O
21 hours ago

VUE without competition

by John
21 hours ago

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

Reallusion Launches iClone Unreal Live Link
4 August, 2019
News

Reallusion launches iClone Unreal Live Link, the plugin that connects the iClone character and animation system with Unreal Engine for games, films, archviz and virtual production.

The visual progress of realtime engines is ever-increasing the bar for characters, and the request for digital human realism is following the trend. Transform characters into an array of different styles and looks, Reallusion keeps pushing the limits by adding a GoZ workflow, a 3D scan pipeline, as well as a new shader technology to Character Creator meeting the demand for professional characters.

The iClone Unreal Live Link Plug-in transfers, links and animates characters, lights, and cameras from iClone directly into Unreal Engine. iClone and Unreal Engine users benefit from the collaboration between Reallusion and Epic Games through this dedicated character creation and animation workflow that delivers digital humans to Unreal Engine. The Unreal Live Link Plug-in for iClone innovates content for Unreal and removes the tedious FBX file import/export process; seamlessly sending iClone characters to Unreal with automated character shaders and skeleton setup.

Reallusion Product Marketing VP John Martin: “The power is in the workflow we have created from Character Creator and iClone to Unreal Engine. We’ve spent over a decade building the Reallusion pipeline and are happy to launch the rapid digital human creation and animation system for Unreal Engine games, virtual production, previz and films.”

Fusion of iClone Creativity & Unreal Engine

For iClone users – Live Link bridges work in iClone to Unreal Engine to produce exceptional visuals featuring RTX Real-time Ray Tracing. Use existing and familiar iClone tools to animate seamlessly in Unreal Engine 4.

For Unreal users – Utilize iClone’s vast character and animation assets to quickly generate fully-rigged custom characters to be used with specialized iClone motion editing tools. Discover a powerful new way to create facial expressions and talking animations with intuitive puppet panels and multi-device mocap recording in a streamlined plug-and-play setup.

Universal Character Standard for iClone Unreal Live Link Unreal

Characters and imported FBX characters can benefit from the iClone character system too, thanks to the ability to import, characterize and utilize the same realtime standard for digital human asset creation, animation and performance capture. The iClone Unreal Live Link plugin maximizes existing Unreal Engine character value from the marketplace with time and cost-saving

Direct Asset Transfer without FBX Import / Export One-click asset transfer from iClone sends characters, lights, cameras and animation to Unreal Engine 3D character automatically while assigning shaders, animation, and blueprints.

Live Link Controls Characters, Lights and Camera

iClone is a remote production controller for Unreal Engine. Conveniently control cameras, lights and shoot scenes in Unreal using the iClone camera and lighting tools with Live Link. Adjust light strength, color, and fall off or set and control Camera Parameters for FOV, Filmback, Near-Far Blur Levels.

Synchronous Real-time Motion Editing from iClone to Unreal

Live-perform full character animation including face, body and fingers. Synchronously capture motion data streamed from different gear, save data in separate motion tracks for further editing and stream it live to Unreal Engine for sequencing via the iClone Unreal Live Link plugin.

Automated Digital Human Shader Assignment

The Unreal Live Link plugin automatically assigns the digital human shader in Unreal to transferred iClone characters, saving time on manual shader assignment. Three shader types are available: Standard (PBR), LW (Lightweight), and HQ (High Quality) Digital Human.

You can learn more here.

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