Recreating 3D Scans Procedurally
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by Atakan Gürkan
10 hours ago

How can you make planets? Is it hard

by lesa cote
1 days ago

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Thanks for sharing, the lighting on the wheels and coins is beautiful, very painterly.

Recreating 3D Scans Procedurally
13 May, 2018
News

What is the best way to create a photorealistic surface in 3D? You might mention photogrammetry, of course, but sometimes all you need are Substance Designer and a set of necessary skills. In fact, such Substance experiments can give results that are as good as scans. Don’t believe us? Ask the amazing Daniel Thiger. The artist decided to recreate scanned beach pebbles in Substance Designer, and the results are gorgeous! 

As most of you already know, I’m fascinated with 3D scans and enjoy challenging myself to match their quality using Substance Designer.

Here’s another exploration, following in the same spirit as my GDC presentation, where I break down a material I built alongside a 3D scan from Textures.com.

References can be found here.

Daniel Thiger 

You can find more details on the artist’s experiment here

Source: ArtStation

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