Recreating 3D Scans Procedurally
Events
Subscribe:  iCal  |  Google Calendar
20, Jan — 16, Mar
Leipzig DE   15, Feb — 18, Feb
21, Feb — 23, Feb
Barcelona ES   25, Feb — 1, Mar
Dubai AE   5, Mar — 7, Mar
Latest comments
by Mandy Rozana
1 days ago

Read online Punjab News in Punjabi. We cover all kind of topics such as sports, politics, Bollywood, Pollywood and soon. Visit once for breaking news. https://www.rozanaspokesman.com/epaper

Very impressive article Jake! You are very talented.

by Weston Mitchell⛏️🐭
2 days ago

nice article! i love seeing the breakdowns.

Recreating 3D Scans Procedurally
13 May, 2018
News

What is the best way to create a photorealistic surface in 3D? You might mention photogrammetry, of course, but sometimes all you need are Substance Designer and a set of necessary skills. In fact, such Substance experiments can give results that are as good as scans. Don’t believe us? Ask the amazing Daniel Thiger. The artist decided to recreate scanned beach pebbles in Substance Designer, and the results are gorgeous! 

As most of you already know, I’m fascinated with 3D scans and enjoy challenging myself to match their quality using Substance Designer.

Here’s another exploration, following in the same spirit as my GDC presentation, where I break down a material I built alongside a 3D scan from Textures.com.

References can be found here.

Daniel Thiger 

You can find more details on the artist’s experiment here

Source: ArtStation

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz