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What is the best way to create a photorealistic surface in 3D? You might mention photogrammetry, of course, but sometimes all you need are Substance Designer and a set of necessary skills. In fact, such Substance experiments can give results that are as good as scans. Don’t believe us? Ask the amazing Daniel Thiger. The artist decided to recreate scanned beach pebbles in Substance Designer, and the results are gorgeous!
As most of you already know, I’m fascinated with 3D scans and enjoy challenging myself to match their quality using Substance Designer.
Here’s another exploration, following in the same spirit as my GDC presentation, where I break down a material I built alongside a 3D scan from Textures.com.
References can be found here.
You can find more details on the artist’s experiment here.