Recreating 3D Scans Procedurally
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Latest comments
by Keith Parker
8 hours ago

This is techno-sorcery!

by Bob
12 hours ago

Unite India is here: https://unity.com/event/unite-india-2019

there is no need to create a vdb, but it works yes

Recreating 3D Scans Procedurally
13 May, 2018
News

What is the best way to create a photorealistic surface in 3D? You might mention photogrammetry, of course, but sometimes all you need are Substance Designer and a set of necessary skills. In fact, such Substance experiments can give results that are as good as scans. Don’t believe us? Ask the amazing Daniel Thiger. The artist decided to recreate scanned beach pebbles in Substance Designer, and the results are gorgeous! 

As most of you already know, I’m fascinated with 3D scans and enjoy challenging myself to match their quality using Substance Designer.

Here’s another exploration, following in the same spirit as my GDC presentation, where I break down a material I built alongside a 3D scan from Textures.com.

References can be found here.

Daniel Thiger 

You can find more details on the artist’s experiment here

Source: ArtStation

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