Recreating 3D Scans Procedurally
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by testure
8 min ago

@alex if i had to guess, they just finished two back-to-back AAA games in the same franchise and some people are seeing it as a good time to transition without burning bridges? aka business as usual?

by serkan_buldan@yahoo.com
8 hours ago

Derjyn it is really hard to understand your motivation of commenting. I bought the material and it *highly* satisfied my needs. Also the seller is really helpful, I was'nt able to run it in 4.18 he fixed it in minutes. If you really want make something really productive create your material and than release an article here.

by Alex
8 hours ago

So uhh.. What's happening at Machine Games then?

Recreating 3D Scans Procedurally
13 May, 2018
News

What is the best way to create a photorealistic surface in 3D? You might mention photogrammetry, of course, but sometimes all you need are Substance Designer and a set of necessary skills. In fact, such Substance experiments can give results that are as good as scans. Don’t believe us? Ask the amazing Daniel Thiger. The artist decided to recreate scanned beach pebbles in Substance Designer, and the results are gorgeous! 

As most of you already know, I’m fascinated with 3D scans and enjoy challenging myself to match their quality using Substance Designer.

Here’s another exploration, following in the same spirit as my GDC presentation, where I break down a material I built alongside a 3D scan from Textures.com.

References can be found here.

Daniel Thiger 

You can find more details on the artist’s experiment here

Source: ArtStation

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