this is an Excellent article, the way its set out with the vids and pics. very technical but not rambley. I learnt alot out of it.
Bob would have been proud
Congratulations Lukas:) Amazing piece of 3D parametric shader:) thank You for sharing Your knowledge:)
Remember Boston Dynamics’s BigDog? That adorable heap of metal from 2o1o? Yeah, you’ve seen it. Well, our friend Andrew Averkin from Blur Studio decided to recreate the thing in 3D and the results are amazing!
Ladies and gentlemen, madame and mesie, what’s up!
Remember that big dog that was kicked in ass by guys from Boston Dynamics? Well, every time when I was looking on how they do this while testing this dog, I was very sad. So, in a memory of all kicked in ass Boston Dynamics Dogs, I decided to recreate this dog, using mostly hard surface kitbash and texture it inside Substance Painter.