Recreating Boston Dynamics' BigDog in 3D
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Curious as to bipedal proportions, especially, as there seems to be good stylized, even with larger than life heads, eyes, yet they look "good". Is there a chart like there is for proper anatomy for drawing? It'd be great to see a comparison even though I realize there are many forms of stylized. I think that'd make a great article.

by QmisMan
3 hours ago

it's awesome

Your link to the Substance file on polycount is broken, the correct link is: http://polycount.com/discussion/comment/2294007/#Comment_2294007

Recreating Boston Dynamics' BigDog in 3D
18 September, 2017
News

Remember Boston Dynamics’s BigDog? That adorable heap of metal from 2o1o? Yeah, you’ve seen it. Well, our friend Andrew Averkin from Blur Studio decided to recreate the thing in 3D and the results are amazing! 

Ladies and gentlemen, madame and mesie, what’s up! 

Making of:

Remember that big dog that was kicked in ass by guys from Boston Dynamics? Well, every time when I was looking on how they do this while testing this dog, I was very sad. So, in a memory of all kicked in ass Boston Dynamics Dogs, I decided to recreate this dog, using mostly hard surface kitbash and texture it inside Substance Painter.

Andrew Averkin

Source: ArtStation

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