Recreating Diablo 1 with Modern Tools
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your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?

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Recreating Diablo 1 with Modern Tools
9 October, 2017
News

We all love the original Diablo. The game is a true masterpiece that changed the industry and showed how RPGs should feel like. 

Do you remember the Old Tristram from the game? That’s how it looked:

Marco Tomaselli decided to recreate the village with the help of 3ds Max, ZBrush and Corona Renderer. The results can make you want to replay the game and wait for a remaster:

I was always a fan of D1, D2 and I continued to play D3 until recently. When I was 15 I met the first one, apart from playing I always wanted to be able to change things in the game design. When I decided to make this project after I reminded all of that, it also made me realize what level I was and where I should go from now on. I started it in 2014, and only now I have the time to focus 100% on this.  Another fact is that I was never a fan of World of warcraft, but the game cinematic that I saw back in 2004 was the thing that inspired me at that time to start making CG art.  The diablo franchise will turn 20 years december 31 2016. Before that day I will show this finished. Stay close and watch!

Marco Tomaselli 

You can find more details on the project here

Source: Behance
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1 Comment on "Recreating Diablo 1 with Modern Tools"

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Sacred_Fan
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Sacred_Fan

Well, this screenshot of Tristram isn’t a screenshot of Tristram. It isn’t even a Diablo screenshot, but a screenshot of Sacred, an ARPG that was released 8 years later…

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